![]() So I was quite happy when I received an Honorable Mention in the One Page Dungeon Contest: Here you’ll find everfalling rivers, endless stairs, and mobius chambers. The Halls of the Mad Mage twist back on themselves in impossible spatial contortions. The design of the Halls was inspired by M.C. And for this contest I was inspired to whip out a One Page Dungeon of my own: The Halls of the Mad Mage. So, long story short, there was a contest. And thus, for me, its value is primarily in its use as an exercise: The artificial strictures of the form force you to become more creative while reminding you that simplicity has its value. Of course, there are a lot of things the One Page Dungeon can’t do. The entire dungeon is literally laid out in front of you. With a One Page Dungeon you don’t have any notes to flip through: You have your rulebook, a single sheet of paper, and your dice. If you’re willing to embrace that lighter design ethos, the One Page Dungeon is not only great for its ease of prep. I think a lot of us fall into the trap of thinking that our adventure notes need to be rigorous documents, but the reality is that, when we embrace our own ability to improvise creatively, that level of detail is more than over-kill. To a certain extent, the point of the template is to emphasize that you don’t need a lot of laborious prep to run a successful adventure: With nothing more than a dungeon map and a couple of pertinent notes, a GM can use his creativity at the game table to take care of everything else. Basically, the One Page Dungeon is a template for designing a complete dungeon in one page. For those not familiar with the One Page Dungeon Concept, the idea was originally conceived by David Bowman ( Sham’s Grog & Blog) and then developed by Chgowiz ( Old Guy RPG Blog) and Amityville Mike ( Society of Torch, Pole, and Rope). There’s a Windows demo on the site, and once I’m able to wrest my PC laptop from my wife, I’m going to give it a whirl.Awhile back, ChattyDM (Philippe-Antonie Menard) announced the One Page Dungeon Contest. Obviously, as a Mac fan, that bit got my attention - the platform could certainly use a mapping utility like this. The program’s written in Java, and while the initial version - scheduled for release in April - will run under Windows, they’re hoping to do Mac and Linux version as well. I didn’t see much on the site about the adventure designer component, but apparently it’ll allow you to import and edit statblocks, which can then be assigned to objects within maps. Of course, they’ll probably cost me $60 to print on my inkjet printer. The maps look simply gorgeous, combining photo-realistic graphics with a faint - but discernable - grid. It’s a combination mapper/adventure designer reminiscent of what Fluid had planned for the aborted Master Tools. Ultimately, responsibility for fixing and updating eTools passed to Code Monkey, for reasons never fully explained. Of course, Fluid did get screwed by Hasbro after the WotC take over, and it’s hard to say how many problems resulted from the radical re-tooling that was forced upon them. It was buggy and underpowered compared to the open source PC Gen. On the other, eTools was … disappointing. On the one hand, the Character Creator that shipped with the PHB 3.0 was probably the best such tool I ever used. ![]() I just saw an ad for Fluid’s new mapping/adventure creator program, Dundjinni, on the back of Dungeon Magazine yesterday.
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![]() AP engineering and data capture ~ 31,200 units.RME internal network data capture ~ 67 hubs.MDU buildings internal network ~ 8,500 units.Fibre network as-built ~ 20,000 splices.Route network re-drafting ~ 45,000 miles.Fibre network re-drafting ~ 13,000 miles.Client: Cablevision System Corporation, USA.The major scope of work involves RF plan extension as-built as-built WiFi AP into the GIS platform AP design and drafting node split capacity expansion creation of light path, circuit and tracing provision of fibre rack mounted equipment for MDU data capture of civil and HFC/CATV network for MDU and update and captured fibre as-built. HFC/CATV & Wifi engineering data conversion & GISĮCHO has been providing engineering and GIS services to Cablevision in project management, turnkey GIS data management, data conversion and engineering of HFC/CATV network and WiFi services. Developed Smallworld automation and QAQC tools for data conversion.Developed and modeled RME and network objects ~ 1000 units.Substation floor plan data capture ~ 700 units. ![]() Fiber network with splice cases ~ 1,500km.The main scope of work included converting and updating outside plan fiber network loading and ensuring activation of splice enclosure connectivity creating light path, circuit and tracing converting the geographical location of substation/offsite/site buildings converting microwave radio site setup, internal world and additional objects executing site name verification and radio license association and GIS system support and specification development. Fiber network data conversion & GIS for a power companyĮCHO performed data conversion to centralize the fiber network, microwave and radio system into the target Geographical Information Systems (GIS) are in Colorado, Texas, New Mexico, Oklahoma, Minnesota, North and South Dakota and Wisconsin. ![]() ![]() Now, in terms of ranking, I’d say that the first two weapons are the best, since they are the easiest to get and could help a lot long term.Īnd, these are all the legendary weapons at the moment, so take your pick. In Norse mythology and in the Tribes of Midgard game, Fenrir is a massive wolf monster, fierce and deadly. So, you need Sigyn’s Blade III, 12 Dokkalfar Orb, 8 Strand of Angrboda’s Hair and a Golden Horn. Crafting, exploration and survival aside, the ultimate goal in Tribes of Midgard is to defeat the Saga Boss, which is directly tied to what season the game is currently in. Cottontail rabbits are also associated with The Fenrir wolf is the son of. As the Maul before, you’ll need hard work for this one. It is not known exactly which tribe first taught colonists the word for moose. To make it, you also need 15 Large Bones, 9 Segment of Halogi’s Horn and a Golden Horn.ġ83 damage titan, with void as element. You’ll need Muspelheim Maul III before starting. This one is harder to get since you need to craft all its predecessors before getting this one. It is an excellent sport for co-op play, with loads of challenges and. Alongside the best way you’ll face giants and legendary monsters. Tackle a Viking persona, select a battle class to realize the abilities and favor of a Norse god, and kind your clan. Muspelheim Maul IIII – Made With A JotunĪ 184 damage fire weapon that can destroy anything in its path. Tribes of Midgard takes you on a Norse journey to forestall the approaching of Ragnarok.You’ll have to get your hands on 13 Wrought Iron, 9 Werewolf Fang, 5 Shard of Jarnsaxa’s Brooch and a Golden Horn For this one you’ll need 12 Cut Stone, 9 Unfrozen Talisman, 5 Piece of Geirrodr’s Jaw and a Golden Horn.Īn amazing electric, legendary, 177 damage sword with two attack skills and a healing one. What you need for it is 14 Wooden Board, 11 Helthing Ring, 8 Helthing Crown and a Golden Horn.Īn ice, legendary, 180 damage axe with great support and attack skills. To open Fenrirs lair, you will need: - 15x Jotunn Fragments. In both the Poetic Edda and Prose Edda, Fenrir is the father of the wolves Skll and Hati. It has three different skills you can use with it and it needs 19 Wrought Iron, 15 Werewolf Fang, 11 Large Bones and a Golden Horn.Ī void, legendary, 175 damage bow that has a great knockback a sticky drain, which can heal you and your teammates. In Norse mythology, Fenrir or Vnagandr is a monstrous wolf. So, here is the list of the best weapons in Tribes of Midgard:Ī 187 damage legendary, non elemental, sword that is quite easy to procure. Not my best run but I think its quite entertaining, if people are interested I can record my voice next time to explain why I do what I do in the video.Anyw. Remove WWW entries moved into port MakefilesĬommit b7f05445c00f has added WWW entries to port Makefiles based on Qt.mk and pyqt.mk to do the same, and update all ports using that. Most USES use a colon for build/run(/test) suffixes. Mk/Uses: always use colon for build/run suffix Number of commits found: 32 Commit History - (may be incomplete: for full details, see links to repositories near top of page) REASON: Rename to match our py- port naming port moved here from science/ veusz on.People using Poudriere 3.2+ and binary packages do not have to do anything.įor other people, to build the Python 3.6 version of, for example, Have been removed and folded into their py-* master ports. Ports using Python via USES=python are now flavored. These upgrade notes are taken from /usr/ports/UPDATING Master Sites: Expand this list (1 items) Collapse this list. There are no ports dependent upon this portĬonfiguration Options: No options to configure Options name: science_py-veusz USES: compiler:c++11-lang python:3.5+ pyqt:5 qt:5 shebangfix FreshPorts was unable to extract/find any pkg message libQt5Widgets.so : x11-toolkits/qt5-widgets.Packages (timestamps in pop-ups are UTC):ĭependencies NOTE: FreshPorts displays only information on required and default dependencies. Instead of p圓9-veusz listed in the above command, you can pick from the names under the Packages section. NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above. install the port: cd /usr/ports/science/py-veusz/ & make install clean To add the package, run one of these commands:.¦ ¦ ¦ ¦ pkg-plist: as obtained via: make generate-plist There is no configure plist information for this port. Data can be read from text, CSV or FITSįiles, and data can be manipulated or examined from within theĪpplication. The program runs under Unix/Linux, Windows or Mac OS X, andīinaries are provided. SVG, EMF and bitmap formats export are also supported. Is designed to produce publication-ready Postscript or PDF Maintainer: Port Added: 12:17:13 Last Update: 21:58:34 Commit Hash: 4e62986e License: GPLv2 Description: Veusz is a GUI scientific plotting and graphing package. * fixed search logic error when using plain/ textģ.5.3 science =0 Version of this port present on the latest quarterly branch. ![]() * no port maintainer is now highly visible (e.g. Want a good read? Try FreeBSD Mastery: Jails (IT Mastery Book 15) FreshPorts - science/py-veusz: Scientific plotting packageĪs an Amazon Associate I earn from qualifying purchases. ![]() Players select one of eight playable characters to progress through the game with these include: the Vic Viper, the starship from Gradius TwinBee, the protagonist of his self-titled series Pentarou, son of the penguin from Antarctic Adventure Takosuke, a hat-wearing octopus and the son of Tako Hikaru, a Playboy bunny girl riding a rocket Mambo, a mute sunfish Michael, a stern angel pig and Koitsu, a stickman riding a paper airplane. Gokujō Parodius is a horizontal-scrolling shooter, and a parody of the Gradius series of games. To the bottom are the player's power meters, to the top are their score and life count. It is part of the "Arcade Classics Anniversary Collection", released on Nintendo Switch in 2019, and separately as part of the "Arcade Archives" series, released in 2020.Arcade version screenshot, showing two players fighting the mini-boss of the second stage. The Famicom and PC Engine ports were re-released for the Wii Virtual Console in 2007, the latter getting an international release. No version of Gradius II saw a release in North America until its inclusion in the Gradius Collection in 2006. There was also a release for Mobile phones on 2004 and Windows Phone on 2010. Gradius II was later re-released in the Japanese exclusive Gradius Deluxe Pack for the PlayStation, Sega Saturn and Microsoft Windows in 1996, and for the first time a worldwide release on the Gradius Collection for the PlayStation Portable in 2006. The graphics remained nearly unaltered, the background music is mostly the arcade version's soundtrack in redbook audio format, and one additional stage was added that is similar to the temple stage in the NES version of Life Force and the first stage of Gradius III. ![]() Presumably this was due to the fact that the Famicom version employed a custom memory mapper dubbed the VRC4, which enhanced some of the game's graphics and sounds, such as animation and voices, thus converting the game to a standard memory mapper (as Konami later did with Castlevania III: Dracula's Curse) would have been too time-consuming (since the original Gradius was not as popular overseas as it was in Japan).Ī PC-Engine Super CD-ROM² port was later released only in Japan in 1992. The game was first ported to the Family Computer in 1988 and was never released outside Japan. The PC Engine version offers a different ending screen after completing the game, depending on difficulty select. In the Famicom version, choosing another multiple after four will make the four multiples to move around the spacecraft for 16 seconds force field is the only shielding available for protection of the entire spacecraft, withstanding five hits and it is included in four different weapon configurations and progressions and 'Double' and 'Laser' have to be activated twice to achieve full performance. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits. Additionally, there are also two types of shielding to choose from: shield and forcefield. ![]() The player can have at most four multiples. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. This is primarily evident in two of the weapons configurations that are selectable. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable. Ports of Gradius II were released for the Family Computer (under the shortened title of Gradius II), PC-Engine Super CD-ROM², and the X68000 in Japan. Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III. Gradius II (also known as Vulcan Venture in arcades outside Japan) is a side-scrolling shooter game. GAME DEVELOPERS DO A LOT OF HARDWORK TO CREATE GAME AND THEY DESERVE MONEY FROM IT. 2â£â¶NOTE: WE DID NOT SHOW ANY MOD GAMEPLAY IN VIDEO, IT'S A NORMAL GAMEPLAY AND WE DO NOT RECOMMEND U TO USE HACK. â - 1⣠â¤INFO: WE take no credits if you get banned or something and WE do not promise to use this! WE are NOT responsible for any damages or something like that on your phone/ACCOUNT. 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![]() (every level has 0 or 1 lost amulet in it) Various text fixes Various fixes to the last level: -Gem of Eternity blast doesn't give score anymore -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters -extremely high final level xps are reset on load Levels show their ids, making it eaasier to refer to them when discussing strategies for example Slightly increased splash radius for red gems Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem changes in v. Fixed: sometimes levels remained locked after beating their prerequisite levels Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save Added shortcut key: press Q to speed the game up to 3x / back to 1x Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode Impossible-to-get shrine burst amulets taken out Increased bonuses for prismatic gems Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure) Possibly fixed 'gem special shrine freezes' bug Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense Fixed and tuned replenish skill modifiers Fixed: number of targets per shot for splash gems in traps Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values Increased target acquiring range for bouncing shots Amulets now show their xp values in their info panels In the map, level info panels now show if you have found a lost amulet on them. 1.1: Adjustments to pure gem hues - now they should be more distinguishable. ![]() ![]() final level 50k xp limit is removed levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000') fixed lost/victory/journey amulet scores changes in v. 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100 grade 6: 120 +20 per grade above. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. ![]() ![]() Software description provided by the publisher. Players who want to experience super fantasy graphics and difficult parkour challenges must not miss Rolling Sky 2. Don't forget to like, comment and subscribe. The player is like being in the same world as the character and taking fantasy adventure together.ĭue to the high reputation and high game quality, this game has won the German Red Dot Design Award 2018. No Alerts & Closings in Your Area Sign Up to Get Future Alerts. Rolling Sky - Christmas (Level 14) Widescreen Mode-I hope you enjoy the video. Every moment when the character moves forward, the 3D scenery around him changes. The original intention is to create a playable animated movie, while presenting beautiful pictures and impressive original music. A Playable animated Movie that Combines Audio and Visual Adventures.Players can enter the world of the characters and experience their stories in the game. The explorers who travel around the world in search of home, the dolls who dare to challenge fate in pursuit of freedom, the bonnie and Clyde who fight for treasure, and so on. There are currently 12 levels, each of which is a separate story. Unique Levels & Gameplay with Rich Music & Stories.With the simple operation, novices can get started quickly for advanced players, there are also hard modes to challenge their own reaction limits.ĭeveloped by top international music producers and in cooperation with the European Symphony Orchestra, more than 70 musicians have been invited to produce film-grade music in the game. With just a click, the player can move the character, dodge obstacles to the music rhythm, and trigger the mechanism to jump. Easy-to-use Operation, Difficult Parkour Create your best work with the latest versions of Word, Excel, and other Office apps.This level's crown is most likely a medium-hard difficulty version of Neon 's 3rd crown. So it should be hard, but not as harder as Neon 's 3rd crown. This home is like new, many builder warranties are still in place. (Unless you want to) 1st Crown Distance: 52 Difficulty: As mentioned before, this is the hardest crown in this level. Located at the end of the cul-de-sac, with access to walking trail and next to small park. ![]() About This Home This fantastic and spotless home was a former model. Enter a impressive dream journey in the thrilling musical rhythm challenge. This home last sold for 400,000 on Jul 29, 2021. The sequel "Rolling Sky 2" will bring you more visual and auditory feasts. Do you remember that the Parkour's pleasure and excitement through simple fingertips swipes in Rolling Sky? ![]()
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